![]() Farming can be completed in a little over 1 in game day and each plot will yeaild 6 coins when farming is completed. Did you see we're adding a 6th island to the game? It's going to be a free update as thanks to all of you for your support. In some blood moon or retaliation attacks, the farmers won’t be able to return to the feild before the crops start to wilt and they have to start farming all over again. The update is rolling out worldwide so if you aren't seeing it yet expect it to be available in shortly. Send us a screenshot of your games library and how the new art stacks up against the other games in your library! Payment system was partially redone, should be faster and a little bit more accurateĪnd of course, the most important part of this update: We changed the icon! Look at that beautiful work of art. Various smaller fixes as a result of the save change which includes: Ballista not firing, Builders not building, and Farmers not farmingįixed that parts of the background wall upon upgrading the castle would not appear You can start from the map at least so you won't have to restart on land one. If you've experienced a save corruption before you'll have to start a new game with this new patch. This should fix most of the bad bugs that were caused by save corruption. So when the game saves now it will temporarily freeze while saving (intentional). About a day after first snow, farmers abandon their farms and return to the center of town. ![]() Reverted the save system to a system we have in other versions. Kingdom: New Lands When winter comes, farm production slows to a halt. Let's see if you can survive this new format! ![]() General optimisation across the board, particularly for late-game savesĪltered balance of wave spawning. The patch addresses everything we've seen come up, including the biggest one involving the framerate drops. This took longer than we would have liked it to but the patch for Kingdom: New Lands is finally here! First off thanks SO much for your patience on this one Kingdom players. ![]()
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